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○5月05日(日) 福岡・福岡DRUM Be-1 ○5月11日(土) 名古屋・名古屋CLUB QUATTRO ○5月12日(日) 大阪・UMEDA AKASO ○5月18日(土) 北海道・cube garden ○6月02日(日) 東京・SHIBUYA-AX [日程]2013/05/05(日)~2013/05/18(土) [場所]福岡,名古屋,大阪,北海道 +... 01.soooooooo_mania 02.Widespread Panic 03.Dream Drive 04.1,000,000 MONSTERS ATTACK 05.ラジカルメッセージ-Culture Of Destruction- 06.SHUFFLE DAYZ 07.TOKYO通信~Urbs Communication~ 08.S.O Magic 09.HUNTER 10.TONGUE TE TONGUE 11.quarter 5 12.COZMIC TRAVEL 13.Love,Peace Soul 14.Singin My Lu 15.ALIVE 16.ニタニタTHERAPY 17.バナナスプリット 18.Kopernik 19.TooTsie pOp 20.DD弾 21.MEGALOPOLIS PATROL 22.To All Tha Dreamers 23.GASOLINE EN 1 24.カーテン・コール 25.Magenta Magenta 26.VOODOO KINGDOM 27.STEALTH II 28.ウェカピポ 29.SUPERFEEL 30.UnIsong 31.戦士達 天使達~Livin for Today~ 32.Starlight Destiny [日程]2013/06/02(日) 18 00 開演 [場所]SHIBUYA-AX (東京都) +... 1.and 7 2.soooooooo_mania 3.Widespread Panic 4.Dream Drive 5.1,000,000 MONSTERS ATTACK 6.ルル・ベル 7.ラジカルメッセージ-Culture Of Destruction- 8.SHUFFLE DAYZ 9.TOKYO通信~Urbs Communication~ 10.S.O Magic 11.TONGUE TE TONGUE 12.quarter 5 13.COZMIC TRAVEL 14.S.O Magic 2 15.BLUES 16.Singin My Lu 17.SOUL d OUT is Comin 18.HUNTER 19.ALIVE 20.Diggy Diggy Diggy 21.Flyte Tyme 22.Pop n top 23.ニタニタTHERAPY 24.バナナスプリット 25.Kopernik 26.TooTsie pOp 27.MEGALOPOLIS PATROL 28.To All Tha Dreamers 29.GASOLINE EN 1 30.Sticky 69 31.カーテン・コール 32.Magenta Magenta 33.Hoochie Coo Baby(初披露) 34.VOODOO KINGDOM 35.STEALTH II 36.ウェカピポ 37.UnIsong 38.Starlight Destiny EN 2 39.戦士達 天使達~Livin for Today~ 40.SUPERFEEL
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工事中
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Reliquary of Souls 「勝たしてやんねーwwwww」 まさに外道 Reliquary of Souls Raid Setup Buffs, Potions and Gear Boss Abilities Essence Of Suffering ("EoS") - Phase OneAura of Suffering Fixate Enrage Soul Drain Essence Of Desire ("EoD") - Phase TwoAura of Desire Deaden Spirit Shock Rune Shield Essence Of Anger ("EoA") - Phase ThreeAura of Anger Spite Soul Scream Seethe Path To The Boss PositioningPhase 1 Phases 2 3 The FightEssence of Suffering - Phase 1 Ghost Time Essence Of Desire - Phase 2 Essence Of Anger - Phase 3 Class AssignmentsTanks Rogues Warlocks Mages Hunters Healers Raid Setup 2 Tanks (Phase 2でWarが一人必要になる。後は自由だ) 7 Healers 16 DPS Buffs, Potions and Gear Phase3の為に、戦闘毎にCauldron of Major Nature Protectionが必要になる。 Phase1と2はかなり難しく、最初にここを訪れた時は、恐らく不要だろう。 ElixirとFlask、Sta Foodを織り交ぜて使用することで、それぞれのPhaseの助けになるだろう。 Healerは+Healing ElixirをMP5 Flaskの代わりに飲むことを推奨する。 この戦闘に必要なのはHeal Powerであり、Manaはそれほど問題にはならないだろう。 Boss Abilities Reliquary of Souls(以降RoS)は3つの異なるPhaseをもち、それぞれがとても難しい、異なる戦い方をしなければならない。 各Phaseでは、そのPhase中ずっと、「Aura」の影響を受けながら戦う事になる。 HP 各Phase毎に230万 Melee 1000-1500。Critしない。 Melee DamageはPhase 1を除けばそんなに重要ではない。 下に記した様々な能力に備えるべきだ。 Essence Of Suffering ("EoS") - Phase One Aura of Suffering Heal効果、Regene量、Armorを全て0にし、Defenceを500下げる。 Raid全体に効果があり、Phase2まで続く。 Fixate Debuffを受けたプレイヤーがAggroを得る。 5秒毎に最も近くにいるプレイヤーに使用される。 Enrage 毎分使用する。EoSの通常攻撃が3000-4000ダメージに上がる。 Enrageはタイマー性で、Boss Modで何時使われるかを確認することができる。15秒続く。 Soul Drain ランダムターゲットから2500~3400のHP/Manaを3秒毎に吸収する。30秒続き、Dispel/Resist可能。 Essence Of Desire ("EoD") - Phase Two Aura of Desire Phase2から3開始まで続く。 与えたダメージの半分のダメージを食らうようになり、Heal効果が100%上昇する。 また、最大Manaが段々減っていく。160秒でRaidのManaは完全に消滅する。 Deaden 10秒間、対象の受けるダメージが2倍になる。 30-35秒毎にAggroをとっているプレイヤーに使用する。 Spell ReflectやInterrupt可能。 Spirit Shock Aggroをとっているプレイヤーに9200~11000のダメージを与え、Desorient状態にする。 成功する度に詠唱速度が上がり(?)、喰らったプレイヤーは5秒のDesorientを受け、Tankが切り替わるだろう。 毎回Interruptしなければならない。 Cast1秒。Recast5秒。 Rune Shield EoDは自分にシールドを張る(光り輝いているのですぐにわかるだろう)。 これはFelhunterが吸い取ったり、Spellstealで消去できる。 即座に取り除かなければ40000のダメージを吸収し、Melee攻撃を無効化してしまう。 効果時間は無い。取り除かれるまで続く。 Essence Of Anger ("EoA") - Phase Three Aura of Anger 103のShadowダメージを与える。このダメージはTick毎に103ずつ増えていく。 Spite ランダムターゲットに6秒間の無敵を与える。 その後7444-7556のNatureダメージを受ける。 Cauldronから汲んだMajor Nature Protection potionを飲まなければ、 Natureダメージ+Aura of Angerで死んでしまうだろう。 Soul Scream 前方に2500-3400のShadowダメージを与え、4000-6000のManaもしくはRageを燃やす。 Rageは1燃える毎に100の追加ダメージを与える(Rage100で10000追加)。 Seethe 10秒間Threat生成量を2倍にする。 これはBossがターゲットを変更した時に使用され、Aggro PullやTauntで引き起こされる。 よって回避する事が可能だ。 Path To The Boss RoSに辿り着く為には、部屋の中を掃除していかなければならない。 この部屋はBWLのBloodlord Gauntletと同様の仕様だ。 どれ位かはわからないが、通常この部屋のRepop Timerは極めて短い。 だから素早く侵攻しなければならない。 最良の方法として、次の3手順を踏むやり方がある。 メンバー全員が右側を、同じペースで進む。 基本的なMob Packの構成は、Red Wispが二匹、Purple Soulが2匹とBlue Soulが1匹だ。 (Detect Invisiを用いることで、Red Wispの視認が容易になるだろう) これら各Packは画像に示した3つのStepで倒していく。 最後のPackは部屋の奥の壁際、坂の下にRoSが見えている場所で倒す。 重要:最後のPackを倒したら、即座に全員が坂を降りなければならない。 さもなくばRoS Event開始時にGhostがきてしまうだろう。 重要:もし何らかの理由で最後のPackを倒すのが遅れてしまったら、 そのPackのRepop Mobを倒そうとしてはならない。 完全にRepopするまでTank Keepし、その後AEにて同時に倒すこと。 Positioning この戦闘における鍵は、P1を完璧にこなすこと、P2で上手くInterruptすることだ。 P3は敵のShadowダメージと競争する、単純なDPSレースである。 以下の図に従って、Phase毎に位置取りする。 Phase 1 このPhaseにおける位置取りと、その再変更はシビアに行われなければならない。 図には、EoSのセレクションリングが示されている。このリングは、戦闘中にEoSをターゲットした時に、 彼の真下に現れるターゲットリングの大きさをそのまま写したものである。 ポイントAはリングの中央つまりボスの中心を、PointBはリングの縁を表す。 完璧な戦い方なら、ボスはこのPhaseの間一切動かない。 実際には少し動いてしまうだろうが、それでも十分良くできていると言えるだろう。 外側にいるレイドメンバーの位置はそれ程重要ではない。 Phases 2 3 これらのPhaseでは、特に位置取りに関する問題は出ないだろう。 Bossの周囲とそこから離れた場所の二箇所に固まっていればいいだろう。 Tank/Melee/Casterの3つにバランス良くHealerを割り振らなければならない。 グループヒールを行わなければならない場面なので、ShamanのChain Healが役に立つだろう。 The Fight この戦闘は"Path to the boss"の項目で書いたスロープに立ち入る事で始まる。 Ghost達を倒したら、即座にスロープに入り、RoSイベントを開始する事。 Essence of Suffering - Phase 1 Phase 1が始まると同時に、ボスのAuraによって一切のHealが無力化される。 開始時に、Hunter達はPoint Aに走りこむ。EoSは彼らのうちの誰かにFixateを使用するだろう。 Fixateを受けたHunterはPoint Bまで移動する。これで同じHunterに二度Aggroする事を防ぐことができるだろう。 なぜなら、他のHunter達はPoint Aの地点におり、EoSにより近いからだ。 Point Bの地点なら、ボスの攻撃範囲なので、ボスが動くことはないはずだ。 最初のHunterがFixateを受けたら、即座にDPSを開始する。しかし、Hunter以外のプレイヤーはリングの中に入ってはならない。 5秒後、EoSは次のHunterに襲い掛かる。 最初のHunterはリングの外に出て、彼にDPSを行う。 Phase 1ではAggroを取ることがないので、全力でDPSを行うことができる。 以上を全HunterがFixateを受けるまで続ける。 最後のHunterがFixateを受けたら、そのHunterは今までどおりPoint Bまで移動し、他のRaidメンバーがPoint Aまで移動する。 以降はFixateを受けたプレイヤーがPoint Bまで移動し、次々にFixateを引き継いでいく戦法を取る。 どのClassも、最低1回のFixate、つまり攻撃5回に耐えられるだけのHP/スキルを持っていなくてはならない。 重要なことは、Fixateを食らった時絶対に離れすぎないことだ。 Point AからBに移動する時は少しずつ移動すること。 サークルの外に出て、ボスが移動してしまうのを避けるためだ。 Enrageを使われた場合、Raidメンバーは以下のプレイヤーを除いてサークルの外に逃げる。 例外1:今Fixateを食らっているプレイヤー。彼はPoint Bに向かう。彼も一緒に逃げ出して、ボスを動かしてしまうのは非常に陥りやすいミスである。 例外2:Prot WarとFeral Druid。もしくは他のEnrage Fixateに耐え切れるプレイヤー。 Enrage中も手順は今までと同じだが、リングの中に居残るプレイヤーは絞らなければならない。 1回のEnrageにつき3回のFixateがくる(15秒)。 TankもHeal無しではあまり長くもたない。耐久力を過大評価しないようにすることだ。 Enrageが終わったら他のRaidメンバーは即座にPoint Aに戻り、今までどおりの戦闘を再開する。 必要なら、Enrage TankにEvasion Rogueを起用したり、Enrage中にFixateを食らっているプレイヤーにPW Shieldをキープすること。 もしMelee ClassがFixateを食らいたくない時(耐え切れない時や、次のEnrageの為にHPを温存したい時)は、 リングの外に出つつMelee Rangeから攻撃を仕掛ける事ができる。 Blessing of Protectionを使う事は賭けになる。使うなら最後の手段にするべきで、できる限り使わない方がいいだろう。 他の似たようなMob(Darkenerとか)と同じく、EoSはちゃんとThreat Listを持っており、Fixateがそれを上書きしているだけである。 もしBoPを使うと、EoSは即座に(Threat Topの)MageかWarlockに向かって飛んでいき、彼らを殺した後にまたFixateを行うだろう。 これら一連の動きでWipeを引き起こしかねないので、BoPは今Fixateを食らっているプレイヤーが死んでしまう時にのみ使うべきだ。 高いDPSを出せているのなら、2回のEnrageで済むだろう。しかし、3回Enrageを使われてしまうのが普通だ。 Bossを1%まで削った後、彼はSpawn Pointへ戻っていき、僅かに休憩することができる。 Ghost Time Phase1と2の間に、数体のGhostが部屋の縁の3箇所から出現する。 全部かき集めてAEする事。Ghostを倒す度に、全員HPとManaを全快にしておく。 Essence Of Desire - Phase 2 P2が始まったらすぐにTankは出現位置に走りこみ、Threatを稼ぐ。 このTankはWarriorでなくてはならない。Main TankにはSpell ReflectでDeadenを弾き返さなければならないからだ。 また、新しいAuraの影響を受ける。 このAuraはManaを減らしていき、Heal効果を上げる。 そして、EoDに与えたダメージの50%をあなたに反射する。 例 EoDに4600のダメージを与える。 →Aura効果で2300のダメージを食らう。 この能力は"Deaden"と組み合わせることで、どのCasterも2発攻撃したら死んでしまうようになる。 彼らのCritical Hitには十分注意することだ。 戦闘中、できる限り行い続けなければならない事はシンプルで、以下の通りだ。 1: EoDのRune Shieldを即座に剥がす事。さもなければ、彼のSpellを妨害する事ができなくなってしまう(これは速やかにWipeを引き起こすだろう)。 MageがSpellStealするか、WlkのFelhunterがDevourすれば十分だ。 2: 同時に、DeadenとSpirit Shockを受けることになる。 DeadenをReflectをすればRaidの攻撃力を上げることができ、Spirit Shockを止める事でDisorientによるWipeを回避することができる。 詠唱妨害を行う為に、Rogue/Mage/Warのローテーションが必要になるだろう。 Off TankをThreat Listの二番目に置く事は実質不可能で、ローテーションを組まなければWipeしてしまうだろう。 KickのCooldownは短く、Rogue3人でローテーションを組み、他のプレイヤーがバックアップに回るのがいいだろう。 DeadenはDPSを上げる為にBossにReflectしなければならないので、これを妨害してはならない(勿論EoDがDeadenをResistしてしまう事もある)。 Deadenは貴重なDPS源で、Spirit Shockは致命的な存在だ。そしてこれらの詠唱時間は短い。 集中して詠唱妨害をしていかなければならないだろう。 Healerは、MTを回復しなければならないのは勿論のこと、反射ダメージを喰らい続けるDPS陣も回復しなければならない。 ShamanのChain Healは本当に役に立つだろう。 そして、ご想像の通りこれはDPSレースでもある。 時間が経つにつれ、AuraはManaの最大値を減少させていく。 Deadenを上手く利用し、Healerを正しく割り当てること(Tank/Melee DPSに2~3人、Rangedに残り全員)で、 上手く戦うことができるだろう。 最後の5%あたりになると、Manaが尽きてしまうかも知れない。 PriestはRune ShieldをDispelできるようにInner Focusを温存しておくこと。 PaladinはTankを生かす為にLoHを温存しておく。 最重要能力であるKickやSpellReflectは、Manaに影響されることは無い。 EoDのHPが1%になったら、彼は出現位置に戻り、Ghost Phaseが再び始まる。 Essence Of Anger - Phase 3 Ghost Phaseが終わったら、すぐにPhase3が始まる。Main Tankは再び出現位置に走りこまなければならない。 MTは即座にEoAをレイドの逆側に向け、Soul Screamを喰らわせないようにすること。 もちろんMTはこれを喰らってしまうので、大きな追加ダメージを受け、更にRageが燃えてしまうだろう。 Aura of Angerは、TankがSunder ArmorやShield Slamを使えないような状況では、CasterのThreatが TankのThreatを上回ってしまう状況を生み出しやすくなるだろう(?) SpiteはMNPPを使えば対処できる。 SeetheはEoAのターゲットが変わらなければ使われることはない。MT以外の誰かにかかってしまった場合は、 効果が切れるまで、高いThreatを生み出すような攻撃をしてはならない。 これは難易度の高いDPS Testとなるだろう。Blood Lust/Heroismを使い、Haste Pot/Destruction Postionを飲む。 CD SkillやTrinket等、あらゆるものを使って最大のダメージを与えられるようにする。 これには、Auraに対してHealing Potionを飲むことでもう1tick生き残る事も含まれている。 現実的に考えて、大体100秒以内に倒さなければならないだろう。100秒が経過する頃には、Raidの半分が死んでいるはずだ。 Auraのダメージはとても早く上昇していく。 最終的には3000~4000dmg/tickまで上昇してしまうだろう。 この時点でEoAを倒していなければ、倒しきることはできないだろう。 HealerはまずMain Tankを最優先で回復させ(Soul Screamで大ダメージを受け、Auraによる被害もあるからだ)、 次にAuraで削られている他のメンバーを回復させていく。 Healer陣はこのPhaseにおいて最も効率的なHealのやり方を確立させる為に、何度か挑戦を必要とするだろう。 また、Auraのダメージが深刻に(2k~3k)なりはじめた時の為に、HSやPotionを全員が持っておく必要がある。 重要: Auraのダメージはあなたが死んだ時に完全にリセットされる。 これはSoul StoneやAnkh、Battle Rezで蘇生した時、Auraのダメージが103にリセットされることを意味している。 Auraのダメージが増えてきたら、HPの低いプレイヤーにSoul Stoneをいれ、(結果的に)DPSを上昇させることができるだろう。 しかし、このやり方に依存して勝利するべきでは無い。 Class Assignments Tanks Phase 1 Strategyの通りに動けば良い。Enrage時の為に、HPを温存しておくこと。後は常にDPSを出せばいい。 Phase 2 もしMTなら、Deadenを確実に弾き、できる限りのThreatを与えること。 Phase 3 EoAのTankは、彼にRaidの逆側を向かせること。そして常にRageを0に近づけておかなければならない。 Rogues Phase 1 Evasion Tankをしなければならないなら、EnrageまでEvasionとHpを温存すること。 Phase 2 Spirit Shockを妨害すること。Deadenは妨害してはならない。 Phase 3 DPS。 Warlocks Phase 1 Enrage時の攻撃に耐え切れるだけのStaminaがあるのなら、EnrageまでHPを温存すること。 Phase 2 もしFelHunterを使ってRune Shieldを剥がす事になったら、犬を出しておくこと。 Phase 3 DPS。 Mages Phase 1 無し Phase 2 もしSpell Stealを使ってRune Shieldを剥がす事になったならそうすること。 Phase 3 DPS。 Hunters Phase 1 無し Phase 2/3 DPS。Phase2も3も、MDをMain Tankに入れて追加のThreat(これは追加のDPSをも意味する)を与えること。 Healers Phase 1 Soul DrainをDispelすること。 Phase 2 Main Tank+Melee DPSのHealerと、RangedのHealerに分散すること。ShamanのChain Healはここで役に立つだろう。 Phase 3 同上。このPhaseはHealに極めて依存する戦いになるだろう。
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KD 得意MAP 苦手MAP よく使う武器 一言
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自身の周囲に継続的に吸収攻撃を行うようにします Soul Vortex 領域 使用 宝石 Alteration Lv6 戦闘/水陸両用 - 主属性 副属性 効果量 効果発生数 3 - - - 射程距離 効果範囲 精度補正 疲労 0 - - 40 特殊 ゲーム内説明文 Anyone close to the necromancer will have his life force drained from him. The life force will be used by the necromancer to restore his own health and endurance. 和訳 死霊術士の近くに居る全員が、その生命力を吸収されます。生命力は、死霊術士自身の体力の回復に用いられます。 解説 発動後、ラウンドごとに自動的に生命力吸収攻撃を行う自己強化魔法。一種の接近戦用魔法だが、先に使っておくことができる点で他に勝る。 効果は術者を中心に発生し、範囲8、威力1で防御無視。抵抗可能で、Lifelessには効果が無い。術者の死魔法レベルは抵抗貫通ボーナスにならないが、犠牲者側の死魔法レベルは追加の抵抗力を提供する。 敵に接近さえしていれば自動的に機能する上に、与えたダメージに応じて自身のHPと疲労まで回復させてくれる。抵抗判定と威力の低さから効果には斑があるが、全く役立たないのは敵がLifelessだらけのときぐらいのもの。死魔法を使える戦闘型指揮官が居る場合は積極的に利用したい。 自己強化魔法として機能するため、Communion Masterが使用した場合、Slave側にも発動する。これは基本的に欠点にしかならない(Slave同士が近くに配置されていると、互いにダメージを与え合う)が、丈夫なSlaveを複数前面に立たせて使用し、生命力吸収を行う壁として使うこともできなくはない。 コメント 名前 コメント
https://w.atwiki.jp/soulgainer_wiki/pages/24.html
用語集 用語集ア行 カ行 サ行 タ行 ナ行 ハ行 マ行 ヤ行 ラ行 ワ行 a~z ア行 ・裏方 Soul Gainerの開発者でありサーバー管理人でありGM。 プレイ中は常に感謝の気持ちを忘れずに。 背中が意外と広い。 カ行 ・覚醒 正式な名前では無いが、そう呼ばれる事が多い。 キャラの性欲ゲージがMAXになっている時に、カスタム欄裏の一番左を押す事で発動。 発動中は魔法を含む全ての攻撃がクリティカルとなり、恐ろしい火力を手に入れることが出来る。 しかし発動ボタンがカスタム欄のボタンと同じ上に、性欲ゲージの表示が小さくて確認しづらいため、発動させようとも思ってないときに暴発してしまう事が多く、注意が必要となる。 サ行 ・邪神モッコス ゼノサーガエピソード2のKOS-MOSフィギュア。 あまりのデキの悪さにKOS-MOSとして認められず、モッコスと呼ばれている。 また、その顔の不気味さから、邪神の異名も持つ。 参考リンク:邪神とは何か タ行 ナ行 ハ行 マ行 ・銘 装備に付与される特殊能力の事。 一つの装備に付き最大二個まで付く。 銘のランクは■<★<●<♪の順。左からランク1、ランク2、ランク3、ランク4と呼ばれる事が多い。 ランク4の銘は決められた敵からの固定ドロップであり、出現確率も低いが、その効果はランク3以下の銘の比ではない。 装備にカーソルを合わせた状態で右ボタンを2回押すことで、その装備に付与された銘を確認することが出来る。 ヤ行 ラ行 ワ行 a~z ・Doragon s Soul 裏方氏がその昔製作していた2Dアクションゲーム。 SoulGainerとは直接的な繋がりは無いが一部リンクしている設定もあり、公式サイト、歴史紹介ページのバベルの塔~伝説の竜人の項で触れられている。 グラフィック面ではドラゴニュートや装備品のデザインなどにその面影を見ることができる。 なお、18禁要素はない…はず。 ・VH 難易度VeryHardの略 名前 コメント
https://w.atwiki.jp/savage2/pages/47.html
VERSION 1.3.4 New loading screen image announcing Free Content Update 1 VERSION 1.3.3 FIXES/IMPROVEMENTS If more than the maximum number of players are on a server, they can now all join teams properly Fixed some client crashes Fixed a bug where towers would sometimes not attack a target Fixed a bug where NPCs would continue to attack a target even if they could not hit them Some minor improvements to NPC AI, much more to come SF/level/record are now blocked out until the game passes the warmup phase Group Heal no longer heals siege units Fixed a bug where the Join Team tooltip would become "stuck" on the screen Fixed the issue where players could not run the game due to missing DirectX runtime files VERSION 1.3.2 BALANCE Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell Bash mana cost reduced to 80 from 100 Steam boost will now multiply movement speed by 1.8, reduced from 2.1 FIXES/IMPROVEMENTS Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team Added confirmation dialogue for spectating and disconnecting Switched eden and crossroads in the map rotation VERSION 1.3.1 Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are 1. All Skill-factor values and levels are hidden unless you are on a team 2. Once you join a team, you may not switch teams unless it is via the spawn queue prompt 3. If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match 4. Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team. BALANCE Increased movement speed for walking and sprinting backwards Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward Slightly increased stamina regeneration rates while idle and walking Legionnaire s bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability) Predator s venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds TECHNICAL FIXES/TWEAKS Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player Fixed issue that was causing the doors in the tutorial to allow players to pass through them Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators The average SF field has been fixed for the in-game scoreboard, it should now report accurately Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup Fixed a bug where TAB screen would not open for observers Fixed a few miscellaneous crashes Fixed an issue where steam turrets would ignore storm shield and still cause damage Fixed some issues with pet AI, should help with them correctly randomizing attacks Replays will now ignore max connected clients and passwords when starting up the replay Fixed some missing textures in the model viewer MODDING/MAPPING Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false VERSION 1.3 BALANCE Timer on demo charge decreased to 16 seconds from 18 seconds All siege damage buffed by approximately 10 percent Siege workshop and Charm Shrine cost decreased to 8500 from 12000 Steambuchet and tempest cost reduced to 650 from 750 Behemoth and Battering ram cost reduced to 800 from 1000 Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193) Battering ram health reduced to 1700 from 2050 Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret) Malphas damage against structures reduced from 150% base damage to 75% Malphas quick attack uses 25% less stamina Malphas melee attacks do 100% base damage to siege, down from 150% (not including siege armor) Malphas total stamina increased from 250 to 325 Malphas tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225 Malphas combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets. Malphas Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne. Malphas soul cost increased to 20 Revenant does 100% base damage to structures, down from 250% Revenant s ranged attack has a slightly longer cool down and does less damage to structures Revenant s quick attack uses 17% less stamina Revenant s Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350 Revenant s soul cost increased to 7 Malphas and Revenant are now unstunnable (including their melee strong attack and block) Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000. Arrow towers and strata spires do 50% of their base damage to hellbourne units Static charge spires do 20% of their base damage to hellbourne units Electric Eyes and Sentry Hawk s life time increased to 5 minutes from 3 minutes Very minor increase in Chaplain and shaman melee attack speed. TECHNICAL FIXES/TWEAKS Player count is now displayed on the scoreboard Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect Made a change to server send and receive buffers that should alleviate any remaining lag issues Crossroads max players increased to 26 You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you) Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up) Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks. Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join) Fixed a bug with how commander experience was being awarded Observers now have a very large sight radius to remove fog of war Updated the connection time out display to only display when 25 seconds or less are remaining The Riposte effect no longer plays on the commander s screen when he damages a player with it in effect Block no longer breaks after blocking a single opponent Battering Ram, Tempest and Behemoth can no longer block or interrupt Fixed eastern bridge on deadlock, predators may now fit across it Fixed some areas causing AI pathing code to navigate incorrectly Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to Fixed the bridge on eden, human siege may now cross it Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains) Fixed issue with pets not properly randomizing their first attack, which was making them predictable. MODDING/MAPPING Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items Added StrongAttackInterruptable and BlockInterruptable to all melee items Added CanBeStunned setting to all Combat-based entities Added "Trigger on Pet" setting to Proximity triggers Added a GetLocalTeam() console command Added GetLevel(player index) scripting command VERSION 1.2.3 Stats will now submit properly VERSION 1.2.2 Fixed an issue that was causing servers to crash VERSION 1.2.1 Fixed a crash related to using persistent items VERSION 1.2.0 Malphas does roughly 150% damage to structures (down from 200%) Increased general movement speed by about 10%, however the sprint speeds remain the same Riposte no longer works against siege or Hellbourne Summoner s locust mana cost increased by 25% Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF Commanders now earn experience and kills from their towers Mana cost of tempest s push back ability lowered from 80 to 50 Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting) Removed the 5 second pause when transforming into a hellbourne unit Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.) Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range Some netcode changes to improve client smoothing in instances where clients start to lag Netcode optimizations (will improve latency by about 30-50ms on average) Fixed several memory leaks Fixed some timings on eye placement to better match animation Fixed some issues with projectiles, including appearing to pass through things that they impact Various NPC improvements/fixes Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default Removed spawn queues from warmup mode Fixes to warmup, gadgets/pets should now be considered allies or enemies properly Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes) Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal Static Charge Spire is now named "Static Spire" Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units Updated the sound effect that plays when a soul is received Improved the chat filter slightly Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses) Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial s whirling blade section) Fixed an issue that was causing clients to potentially drop packets at the end of games Fixed an issue that was causing clients to time out when they shouldn t have been Fixed some issues with clients improperly timing out during connection Fixed an issue that caused the camera to warp to the corner of the map at the end game screen Fixed issue causing third person effects (such as flames) showing up in first person view Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war) Fixed one cause of the "Connection Interrupted" scenario Fixed Riposte against practice opponents Fixed an issue with storm shield that could cause players to recieve a negative amount of experience Improved commander s snapcast targeting and casting of AOE spells More netcode/lag fixes Added an area display for the Predator s Fear spell Fixed Tempest s ethereal shader, it should now look as intended Improve client smoothing code Reduced client-side bandwidth use The commander s cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision. Fixed an issue that was causing some effects to not play Fixed the animations for the Battering Ram and the Tempest s Pushback, they will now always play properly Fixed Tempest s Pushback so that it properly hits units right up against the Tempest Fixed camera settings for the Revenant VERSION 1.1.0 Fixed an issue with replays Fixed a server crash A small area around the commander s cursor is now rendered transparently When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over Any time the camera is obstructed by the player, the player is rendered 50% transparent Fixed a crash related to gadget placement Made it so players cannot "ping" the map when viewing the spawn screen Receiving a soul should now play a sound effect in addition to the visual effect Eden now has monkits Removed fog of war from warmup In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase NPCs will not aggro during warmup unless attacked All units, weapons, and skills are available (and free) during warmup Team damage is enabled during warmup Fixed bug where using charge would cause other states and effects to be removed from the player Fixed "view stats" button from right clicking a player, it should now display stats properly Fixed client side lag issues that would sometimes appear when joining games in progress Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible Fixed other various crashes Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses Fixed commander worker move speed Improve Imp/Bearloth following ability Fixed a few issues with the build button being blocked Squad officer hover info now properly disappears Significant experience increase for dealing damage to buildings Sentry Hawk now uses the same minimap icon as the Electric Eye Workers cost more gold and react slower in combat situations Gold donation experience reward from 20% of gold donated to 10% Tower costs increased slightly Fixed issues with "ghost" NPCs Fixed an issue where ranged weapons would be unusable after blocking in melee ALT info should now show for all visible players on your screen, not just some Towers will now attack polymorphed players if the player has damaged it recently Firing a gun now puts the player s other guns into cooldown for the appropriate length Destroyed siege units no longer show the repair tooltip Vehicles no longer tilt if they are dead Local servers are no longer affected by server filters Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes Fixed "Authentication failure" issue Malphas health degeneration increased slightly (Still lower than original) Malphas movement speed increased slightly Cast experience removed for a number of gadgets, now fully based off how useful they are once placed Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience Demo accounts now only have a 3 second spawn time increase, instead of 10 Fixed a potential issue that could give a user negative experience or gold Beginner servers are now level 1 - 4, general are 5 - inf. Lowered the max. clients temporarily Fixed several editor-related crashes Scoreboards are now sorted by experience When using a toggled skill that disables your skills, the toggled skill now remains "available" Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface Added a "Connection Timeout" message to the connecting interface Shaman s Health and Mana Chant no longer have any effect on Hellbourne Commander s workers now repair slightly slower Towers now take longer to construct Imp s health changed to 425, armor reduced from 5 to 3 Fix "Not in level range" error when you are actually in a server s level range Added a new effect for when a player recieves a soul Decreased the duration on conjurer s entangle trap from 4 seconds to 3 seconds Setup the patch test server VERSION 1.0.1 PLEASE NOTE We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget! Server tiers have changed Beginner is now 1 - 6 General is now 3 - infinity Fixed crash issue with editor and model viewer Fixed misleading disconnect message in relation to stats Fixed some issues with demo account nag screens Fixed current and end time for replays Fixed some missing textures Fixed several client crashes Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface Fixed Malphas attack sounds, they match the animation once again Fixed crash in editor when painting foliage at the edge of the map Fixed player selection portraits on the commander interface Fixed some issues with local/LAN game connection recieving "Authentication Error" messages Fixed commander drawing cursor Fixed an issue with watching replays in a different level range than you Fixed an exploit allowing users to purchase more than one item of the same type Fixed ALT-# so that it properly allows you to use items again Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly Malphas armor increased from 12 to 15 Towers and spires now do 10% less damage to Hellbourne Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games) Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased Marksman armor from 4 to 5, health from 325 to 340 Reduced overall gold on Deadlock, Eden and Hellpeak Increased gold extraction rates on the middle mines in Deadlock and Eden Changed some NPCs on Eden to non-respawning Pets and opponents in practice now properly use sprint Voice command spam filter improved Fixed beast worker attack height, he should now be able to hit small enemies properly Predator building damage fixed Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate Bearloth movement speed reduced Imp damage increased slightly Changed the marksman bow s projectile to curve slightly more Steam turret and electric eye now have placement animations Fixed death message spam on death screen Death messages now show when dying to something other than a player VERSION 1.0.0 First public release
https://w.atwiki.jp/yurina0106/pages/4847.html
タグ 歌手名S 歌 曲名 作品名 ジャンル カラオケ LUST LUST ~催淫常態~ おっとり
https://w.atwiki.jp/1007k/pages/1568.html
Dragon Soul(ふつう) 詳細・攻略 AC12増量版で初出。 ACでは★×3だが、Wii2では★×2。96コンボ(Wii2)、BPMは162。 むずかしいとは違い、6分音符はなく、4分音符までしかない。ACでは勿論逆詐称。Wii2の★×2で考えても逆詐称気味。 かんたん★×3と思った方が自然だろう。 ゴーゴータイムは大音符が多い。 黄色連打が多く、CSなら50万点越えも可能かも。 かんたん むずかしい おに コメント 譜面うpしますた。 - 2010-10-30 21 00 33 譜面 Wii2譜面
https://w.atwiki.jp/ageofconan/pages/77.html
Update Notes - 2nd of July Player Classes Mage Tome of Erlik now has effects and sounds. Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects. Misdirection now has received a better visual and should no longer look like a lightning strike. Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff. Rogue Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue s buff window. They will still provide a buff to the Rogue s teammates. Distraction will now properly apply to the Rogue s teammates. Bear Shaman Reaper Claws will no longer disappear when you zone. Conqueror Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage. Necromancer The splash damage of the Deathless Acolyte Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets The Deathless Acolyte Reaper and Deathless Acolyte Arcanist now have 30% splash damage with 2 meter range on a single additional target The Deathless Acolyte Arcanist s chance to trigger the Arcanist s Knowledge has been doubled The Arcanist s Knowledge effect will now display the current stack count in the buff GUI Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation Flash Freeze now additionally decreases the casting time and increases the damage of Freeze Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage Ice Shackle no longer has a chance to break on damage The debuff effect applied by Wither Soul should now have the appropriate icon Combat Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity. Massive PvP Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city. Fixed an issue that disabled Siege Weapons if the target was out of range. NPC s will properly respawn when a building is repaired. Players are now able to use a siege weapon after the player using it has gone linkdead. Players now get a notification when they are about to get teleported out during a Massive PvP battle. Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed. Lacheish Plains Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there. Poitain Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there. Mounts Moving around while mounted should now correctly interrupt spell-casting. Items Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible. The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt. The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings. Selling a gemmed item to a shop and undoing the sale will no longer remove the gems. Playfields Armsmans Arena Doors should no longer be targetable in the Arena. Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever. Lacheish Plains all the levers for each door in Stonehammer battlekeep should now work properly. Tradeskills A progress bar will appear whenever gemcutting is performed. Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor. Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak. The Weaponsmith workshop plan can now be correctly learned from the Architect trainer. Blue Iron can again be mined from the correct mineral veins. Quests Stonecutter Trainer Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest. Cannibal Commotion Fixed an issue where Attadeus would become stuck and not allow you to update the quest. The Bearer of Ill Tidings The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48. The Den of Wolves The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". The Wolf Hunt The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves". Death to the Undead The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest". Greater Prey The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers". The Curse of the Werewolves The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles". Fit for a Chieftain You will now correctly receives the item Fur of Bloodclaw in the quest inventory. Attack of the Savages An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post". Castle of King Conan Pallantides now doesn t display an exclamation mark over his head unless you can get the quest from him. Tortage Renton should now have one coherent look as opposed to changing look between quests. Paetus the Nemedian Crown III Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus the Nemedian Crown III" and speak with Gavion again to continue this quest line. Lusts of the Flesh You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again. Master of the Silver Peacock Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel. Alchemy quests The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests. Common Gems II - Return to the Gemcutter The quest can now be completed by handing over the needed gems to the trainer. Tear 2 gathering quest - Return the Illustrium The quest can now be completed by handing over the illustrium to the trainer. Woodcutter quest Players will now be able to get the Gathering Oak quest when having the correct level. NPC Tarantia Noble Zhu-Khang no longer has flickering clothing. Armsman s Tavern Sarissa s upper chest should no longer go through her dress. Tortage Jungle Poacher Marksman should no longer shoot invisible arrows at players. Eiglophian Mountains Added two vendors to the Mountain Hunting Lodge. Conall s Valley The Gravesinger now has an improved look that fits more with the description of him. Conalls Valley Supply Master Vorgir has been given a slight makeover and should look better now. Tortage Underhalls Day NPCs will now respawn slightly quicker than before. Lacheish Plains Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader. NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread. Vendor bought resources have been reduced in price. Sanctum of the Burning Souls It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. Localization French Many of dialogues that were still in English have been translated. all languages All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated. General Updated/improved descriptions of following abilities/feats/combos From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III, Focus, "Secondary Laceration" changed to "Conquest" Players will now be able to exit Dance state while in combat. Update Notes - 10th of July Classes Mage (General) Dark Meditation is now a self-only channeled spell and will no longer stun the user. Dark Meditation now has new effects associated with it. Rogue (General) Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) Surging Health will now increase in power with more feat points invested. Assassin Golden Lotus Extract now has a new particle effect. Barbarian Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. Fearsome Agility will now trigger off any melee hits, not just hits that land The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. Covenant of Arms should now have the correct base damage across all levels Covenant of Arms should no longer disappear from the player s spell book or fail to appear after training multiple ranks Covenant of Putrescence should now have the correct base damage across all levels Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based Soul Covenants now gain a significant percentage of the Dark Templar s unholy or magical damage. Malacodor s Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar s unholy or magical damage Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. Burn to Death now receives a substantial portion of the Herald s bonus magical damage on its damage over time effect. Burn to Death now applies a separate debuff for all Herald of Xotli players. Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. Inferno, Tongue of Xotli, and Phoenix Cloak s gain from bonus magical damage has been increased. The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. Phoenix Cloak and Burning Skull have had their base damage slightly increased. The following abilities now properly scale with the Herald s bonus magical damage -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. Frozen Hatred pets will now benefit from the Unholy Power feat. Parasitic Souls will now benefit from the Unholy Power feat. Flesh of the Wight now has an animation associated with it. Void now has a persistent effect on the pet while the buff is running. Melee pets will now do splashdamage. Scythe Shield now lasts 1 hour instead of 30 minutes Scythe Shield s casting time has been reduced from 3 seconds to 1.5 seconds Quell the Ether s casting time has been reduced from 3 seconds to 1.5 seconds One with Death now lasts 1 hour instead of 15 minutes One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health The Unholy Power feat will now increase the magical damage dealt by the Undead Minion Corruptor and Undead Minion Necrotic Bomb Siphon Unlife s damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. The core buffs placed on all Necromancer pets are now visible in the pet s buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. Deathless Acolyte Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra Blessing of Mitra now has an effect and animation. Ranger Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. Linebreaker should now have a knockback effect. Piercing Shot combo line should scale properly Shield Bash now has an animation. Epic armor is now available with a new look for each tier. Character Female characters should now properly display dodge, parry and block animations again. Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP Border Kingdoms - Several World Design and collision tweaks here. Thieves Guild building now has an icon. Siege weapons should now work properly, and will display a message if your target is out of range. You should now learn the proper resurrection points in massive siege battlefields. You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields Fixed some collision issues in Kyilliki s Crypt. Many collision fixes in Oasis of Zaara. NPCs Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. Tiggle Knucklebone has been removed from Lacheish Plains. Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. The Half Giant in Conall s Valley will no longer slide around. It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills Larozzo should now show that he has a tradeskill quest for players. The correct message should now be displayed when mining Aurichalcum. Stonecutter Players should be able to hand in Basalt and Adamant again. Quests Walkthrough tips for the Tortage Beach tutorial are now more visible. Minor visual adjustments to the cutscene played in Mithrelle s Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" Eiglophian Mountains - "Cannibal Commotion" The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. Khopshef Province - "Stygian Superstitions" Quest marker moved closer to quest objective. Khopshef Province - "Troubles of Thuthmekri" Derekhar should now agro when attacked. Khopshef Province - "Lusts of the Flesh" You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. Poitain - "Order Silks in Poitain" Completed quest now has a description. Tarantia Noble District - "The Chef" This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you ve not picked up the recipe, Juan will not ask for it at all. Tarantia Noble District - "The Love of a Countess" Goal markers have been modified for simplicity. Tarantia Noble District - "The Love of a Countess" Player should have an easier time talking to this NPC, without her getting too upset. Tarantia Noble District - "Paetus the Nemedian Crown III" This quest now has coordinates to get to Pallantides. Tarantia Noble District - "Patterns in Insanity" The Junk Seller will not give you a pattern if you already have one. Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. Tortage - "Tarisha s Sacrifice" Changed goalmarker for the Pirate s Gold Earring to an X instead of the small radius so it will be easier to locate now. Tortage - "Tarisha s Sacrifice" Collecting a Cannibal s Tooth waypoint has been altered to cover the entire area of the Cannibals. Items Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. Castingbar will not be stuck anymore if you move right as the spell finishes. A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. The options "Show target s target" and "Show team buffs" were moved to the "HUD Options" tab. The option "Show quest item effects" was moved to basic interface options. The dropdown "Show vicinity tag" was removed. The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. Option to block team invites should now work again The pet GUI now show the correct icon to the left of each pet name. The control mapping GUI should no longer falsely report a key as reserved any more. Members of the group is now informed if the group leader change the loot options General The client should now disconnect from the chat server after camping. The chat server interface queue will now clear when the client logs in. The Crouch ability should now properly indicate when it is on cooldown. Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. If you move while sitting down, you will automaticly abort the sit down animation When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. Pets will now have a lower chance of breaking crowd-control effects, in most cases. Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). Shield of the Risen tooltip should now show the correct time remaining A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. Update Notes 17th of July Player Character Dead team members will now get quest kill credit if they are within range. You now only prohibited from entering stealth mode if team members are in combat nearby. All your team members and their pets will now get the fatality buff when a team member performs a fatality. The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. Mesh effects during spellweaving should no longer rotate with the character. Shield of the Risen will only display particle effects on hidden players if they are on your team. Animations for the grin , laugh and laughheartily emotes have been tweaked for both male and female characters. Emote squirm_on_ground has been renamed to lounge , to better fit the animation. Classes Assassin The following abilities now have new effects Cat s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge. Barbarian Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them. Demonologist Earth Recharge ability will have a better visual indicator of activation. Let Them Burn should now have the correct cooldown. Let Them Burn will now properly increase in damage the longer it is channeled. Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously. Necromancer Frostblast now has a visual cone of frost. Ice Shackle spell is now less invasive and more optimized. The tooltip for Malefic Chant now shows up as intended. Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. Spell "Siphon Unlife" now has visuals and sound. The casting time of Set s Ruin, Set s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. Parasitic Soul Swarm is now less invasive and should take up less screenspace. Priest of Mitra The Spellweaving animation has been tweaked. Ranger The ranger s tracking list can now be sorted by distance. Dead NPCs and players will now longer appear when using the tracking ability. Tempest of Set Set s Life Spark should now trigger a resurrection prompt instantly after dying. Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs. Combat Combos and all other actions will be aborted when you start to charge. The combo chain will now be stopped when you begin a charge. You can no longer start combos in the middle of a charge. Dismembering fatalities should now show appropriate visual effects. You can now abort multihit combos without all the damage being rolled back. Aborting multihit combos will not make the target s health become desynced from the client/server anymore. Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. If your target is behind an obstacle when you ve finished casting your spell, the spell will fail Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. Mobs will keep you in combat from further away now. Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. You cannot use abilities while jumping or falling anymore. Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. Attack animation speed should be more balanced between genders (note this does not yet include the combo animations). Combat music has been tweaked so that tension music will be area specific, rather than random. PvP Massive PvP Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. You will no longer be able to attack guild members on PvP servers. The Massive PVP gui will show up on a separate tab than Minigame PvP. If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. Ground targeting AOEs should now only be allowed if the player has line of sight to the target. The siege camps will now give a message when they are clicked on and the city is not vulnerable. You should no longer be able to damage your raid members on Culture PvP servers. Player Cities The player cities and Battlekeeps now have various NPCs living in them. Buildings should now show the proper damage states when the building gets damaged or repaired. Quests Grey quests will now award XP again. (Atzel s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. (Atzel s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. (Conall s Valley) An Impending Attack - The location marker for Torin has been changed. (Field of the Dead) The Honored Dead - This is now a solo quest. (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep s head, then return it to Zane. If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. (Khopshef) Usurping the Power - Now marked as a group quest. (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. (Khopshef) The Swindler s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. (Tarantia Noble) Paetus The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. (Tarantia Noble) Rahim and Lord Camillus - Rahim s dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. (Tarantia Noble) Obtaining the Arena Key ・Quest should now be completable. Several typos corrected in many quests worldwide. NPCs / Mobs Charmed NPCs will now be able to attack and perform actions while charmed. More NPCs should now be visible in the vicinity for several raid dungeons. NPCs wielding two handed weapons will now attack correctly. Knockback animations (the landing-animations in particular) will now be smoother for many creatures. Raid bosses should now be visible from further away, in most cases. Black Ring Citadel Incubus and Succubus are now strong enough to knockback all players. Swamp demon s swamp has become increasingly more dangerous. Black Ring Citadel Seruha will wait a little before closing the door. Conall s Valley Wounded Vanir in Conall s Valley will no longer execute the same identical movements at the same time. Field of the Dead Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. Field of the Dead The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. Khemi Rhino name-plates should now be displayed properly and will no longer clip into the rhino. Kheshatta Scorpion Archers should now attack more consistently at range. Kheshatta Several NPCs with equipped weapons have been corrected. Tarantia Noble Astrologer will no longer send you into a dialog loop. Tortage Renton should no longer make strange sounds during the Destiny Mage quest. Underhalls Litharia s patrol has been adjusted a bit, to end her walking through walls or pillars. Vistrix All players that participate in the fight against Vistrix should now get his tooth. White Sands Thrall Warrior armor has been tweaked so as to not clip anymore. Wild Lands Oris should no longer send you into a dialog loop. Certain bosses were using combos they weren t supposed to. This has been fixed. Items The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. The Heart of the Earth weapon will now work for 2 handed blunt combos. Handguards of Ardent Fire now give 2handed Edge bonuses. Fine Steelsilk Leggings should now display its name properly Non-casters should now be able to see the effect of mana potions, even though they can t use them. Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. Inventory bags have all had their prices reduced by 20%-50%. The Totem of Origins may now be found on select bosses. Mounts Disabled ability to mount while charging. The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. The price of regular mounts have been reduced to 75 silver, down from 2 gold. Mounts can no longer be sold. Reduced Damage caused by Rhinos/Mammoths charging. Decreased Rhino/Mammoth collision radius. Tradepost/Banks You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". Powerful items (blue and green) for sale on the Tradepost will now list in color text. Items of a level you cannot use will be listed in red. It should now be possible to search for necklaces, rings, gems, and consumables. Tradeskills Cotton and Cottonwisp have been fixed, and will be the correct level. Any player who speaks to a crafter trainer and doesn t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. Trainer dialog was updated to reflect current names of buildings in Architect quest line. The Weaponsmith Trainer s dialog no longer references Glaive, but Awl Pike. World Design Various visual fixes and improvements made in Khemi and Kheshatta. Adjusted several areas with added collision, where players previously could become stuck on terrain. Pyramid of Lord Atum-Keket Door collision has been adjusted here. Underhalls The rez point in the "Uptown Sewer" should now be fully visible. Underhalls The upper climbing point on the right ladder for the Harbor entrance has been tweaked. Underhalls The zone called "Askia" is now renamed "Askia s Domain". Underhalls The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. Wild Lands of Zelata Collision on the stairs inside the Mayor s building has been adjusted. Kheshatta Fixed several spots where you could fall through the world. GUI An emote gui has been added. Press Y to access this window. An option to disable on-screen messages has been introduced. It can be found in Options Interface HUD. A chat command that allows reloading the GUI was added. The command is /reloadui Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). Players should now be able to open the main options menu using "F10" while the rez window is up. Right-clicking inside active GUI elements should not reorient your character any more. Fixed a case of a stuck command progress bar. Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). Added a visual and textual notification for attacks that are completely absorbed. Nametags should now be visible even if the character meshes have not completed loading. Spell damage to destructibles will now appear in the combat log. The mouse pointer will now always default to the arrow. Mousing over an NPC s corpse will not produce the sword icon any more. The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). The quest journal will now show the money rewards divided by each type of currency. The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type Guild Members, Friends, Offline members, and Ignored characters. Floating/movable character portraits were added. They can be enabled from Interface HUD options menu. The tooltip for spellweaving will no longer go outside of the screen. Fixed a GUI related crash. Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. The healing modifier debuff for Active Blocking should now display correctly as -50% Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. Quest indicators should no longer appear on the ground. Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options HUD menu. The item links on the chat window will now show the proper item level color (blue, green, etc). Remapping hotkeys for movement works again. Player search should now work correctly. The Fresh Kill indicator now correctly shows only after level 5. Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. Instancing/Zoning Removed the shift-right click "Enter heroic version" option from doors. You can now use in chat messages. The Combo Sequence Indicator should no longer get stuck when failing to complete a combo. General A new level up animation with sound should now occur for all players who level, while in or out of combat. Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. Fixed several causes of crashes and instability. Particle effects will no longer be played on the character selection screen. Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. The loot bag target bar should no longer become stuck onscreen. You will no longer lose your helmet when fatalitied. The looting need-greed duration was increased to 1 minute. Gemmed items should now work as intended and give their effect after teleports. Team buffs should now only refresh when necessary, and be properly canceled for members who leave. Leaving sneak or crouch will not slide your character around anymore. Tattoos are again being deleted when cycling through in character creation so only the current one shows. Logging into the game after logging out to the login screen will no longer cause the client to crash. The group looting is once again working as intended. Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness! Update Notes 23rd of July Today s update is aimed at helping address some of the memory leak issues that some users have been experiencing. This is a smaller than usual update as we are focusing on testing the upcoming batch of new content changes and additions that we currently have scheduled for next week. We know that the memory leak issue was affecting users game experience though and we didn t want to hold it back due to the testing on the other content so have decided to roll it out today on it s own. Please note we are still looking into this issue as a priority and will be continuing to optimize this in future updates as well. Also during the downtime we will be taking the opportunity to reset all characters feat training status, so in effect feat trainers will now treat you as if you have never reset your feats before and the cost will be back to it s starting point. Given the recent changes to many class feat trees and the current in progress changes to the combat system we felt this was something that would help players experiment with new and different setups for their characters. Resolved several memory leaks. Reset all characters feat training status.